My challenge is to utilize design in making big themes concrete, wicked problems experienceable. Themes like the energy transition or wage gaps can be too complex to grasp. I design to make them approachable, by making them experienceable.
A good start in making a wicked problem experienceable is asking a “what if?” question. Questions like these inherently facilitate a willingness to imagine, to expand our reality past that which it currently encompasses. Artifacts, questions, performing arts, literature and exhibitions can all lead to this willingness, creating a bubble which I like to describe as spaces that afford imagination. These spaces enable creativity and allow for a delay of closure, avoiding jumping to conclusions and letting new ideas mature instead of immediately dismissing them.
The Bosch Parade is a floating art parade in the spirit of Jheronimus Bosch. Together with a fellow student, I was asked to create one of the floating tableaus. We created “the laboratory”, which bridges the gap between the past and present by using 250 year old data as input to create a dance of tentacles. This all is supported by a data-driven soundtrack.
Personally, I am interested in tackling design processes with a focus on thinking, crafting, speculating, imagining.
My skills range from inspiring to ideating, from researching to interviewing, and programming to woodworking. I am a quick and eager learner. In a team, I bring energy, a spark of imagination and madness to a group.
I enjoy working from “material playgrounds”: spaces that allow for exploring the affordances of a technology from a passion for making, without worrying about instrumentalization. These material playgrounds are also shared structures that support teams with understanding experientially the potential and meaning of what they’re making. My skills in crafting thus do not only serve the needs of a finalized product, but are mainly a means of communication that goes beyond the verbal.
What could the future of citizen participation look like? For the Municipality of Eindhoven, we built an installation for gathering input from citizens for future urban development projects, situated at the location of the plans.Read more
During my final bachelor project, I designed a tool that allows for crowdsourcing the annotation of geospatial datasets. I set out to innovate on classic crowdsourcing platforms, and created and tested a chatbot for the task.Read more
We created 2 events for SURF to promote employee initiatives inside the company. I was a part of this project during my internship at Afdeling Buitengewone Zaken.Read more
During my internship at Afdeling Buitengewone Zaken, I played a large role in a project about the public image around sexworkers. For RIEC Limburg, we conducted live research into the taboos surrounding prostitution at the Dutch Design Week.Read more
The Bosch Parade is a floating art parade in the spirit of Jheronimus Bosch. Together with a fellow student, I was asked to create one of the floating tableaus. We created “the laboratory”, which bridges the gap between the past and present by using 250 year old data as input to create a dance of tentacles. This all is supported by a data-driven soundtrack.Read more
At the start of 2019 the department of Industrial Design moved to her shiny new building. This also meant Study Association Lucid needed a new members space. Together with one fellow board member, I was in the lead of the design and execution of this build.Read more
For the course Design for Debate, I together with my group made up "DataTrade", a fictional company that had as ambition to make the selling of user data a fair process. Users could connect their phones to the DataTrade extraction tool, and be able to choose which data they would want to sell. The user would receive a percentage of the money DataTrade would make from selling it.Read more
For one year during my bachelor, I was a full-time board member of study association Lucid. Together with 6 other students, we organized over 150 activities for the members in the areas of career, education and leisure.Read more
I helped with the interaction design and realization of a project art collective “Tilburg Cowboys” worked on. I created the back-end for an interactive coffee table.Read more
Tjeu van Bussel, 2021